Who this can fit
VFX, animation, and virtual-production studios
Typical work: 4K or 8K rendering and Unreal Engine
Planning focus: scene-sized VRAM and high CPU and GPU throughput.
Enterprise compute for organizations in Los Angeles and Orange County
Virtual-production and VFX teams lose time when artist interaction, 4K/8K rendering, shared assets, and final-frame throughput are treated as one workload. Alpha PC separates interactive workstations from render or AI capacity, then validates scene-sized VRAM, storage bandwidth, acoustics, applications, remote review, and the U.S. delivery scope.
Planning a $50,000+ USD project? Start with the workload. A finished parts list can come later.
$50,000+ projects
Tell us what the system must run and the budget range. Add only the technical details you already know.
Start with six required fields. Technical details are optional.
Where Alpha PC can help
Los Angeles and Orange County projects begin with the production pipeline: artist latency, virtual-production devices, color and application validation, shared storage, render concurrency, and USD cross-border procurement.
Who this can fit
Typical work: 4K or 8K rendering and Unreal Engine
Planning focus: scene-sized VRAM and high CPU and GPU throughput.
Who this can fit
Typical work: CAE and digital engineering
Planning focus: large ECC RAM and professional drivers.
Who this can fit
Typical work: Model development and fine-tuning
Planning focus: reproducible environments and protected data.
Real Alpha PC work
Real Alpha PC work and practical guidance for this decision.
Professional workstation guide
Review the workstation considerations for professional applications, large project files and sustained daily use.
Read the workstation guideDocumented multi-system deployment
Review a twelve-system deployment with controlled configurations, professional graphics and 1 TB of ECC memory per workstation.
Review the deploymentPlan the right system
Use these three options as a starting point, then validate them with a real workload.
Is the constraint artist interaction, scene-sized VRAM, shared-asset throughput, render concurrency, or remote-review latency?
On tablets, scroll the table horizontally; on phones, each row becomes a decision card.
| System option | Best when | We configure | Confirm first |
|---|---|---|---|
| Workstation path: Quiet artist workstation | 4K or 8K rendering and Unreal Engine. | Scene-sized VRAM and high CPU and GPU throughput. | Include exact versions for renderer, engine and media. |
| Shared AI server: Render and virtual production | CAE and digital engineering. | Large ECC RAM and professional drivers. | Acoustically managed artist and engineer workstations support interactive use; render, AI, and simulation servers require rack power, cooling, and high-speed storage. |
| Staged deployment: Aerospace simulation | Model development and fine-tuning. | Reproducible environments and protected data. | Los Angeles-Orange County projects should state USD budget, California destination, tax handling, production or contract deadline, approved equivalents, receiving, and data-center readiness. |
Owned capacity or cloud: Render and model-training peaks can burst to cloud, while daily artist work and protected project data may favor owned systems.
From workload to delivery
Three steps take one real workload to a configuration, quote, and delivery plan your team can check.
Share the work, software, data, users, and the constraint that is slowing the team down.
Alpha PC ties those requirements to a configuration, quote assumptions, and the points still to be confirmed.
Testing, acceptance criteria, and delivery responsibilities are set before the system ships.
Common questions
Short answers to the questions that can change the build.
Benchmark representative production scenes, assets, models, meshes, imagery, and scientific data, recording frame or render time, VRAM, RAM, scratch, power, and sustained thermals.
Acoustically managed artist and engineer workstations support interactive use; render, AI, and simulation servers require rack power, cooling, high-speed storage, 25 or 100 GbE, remote scheduling, and growth planning. Render and model-training peaks can burst to cloud, while daily artist work and protected project data may favor owned systems.